Nice work! I think my favourite thing from this year's TweetTweetJam is the variety of engines being used. So cool to see you tackle the challenge using pygame. :)
had a lot of fun playing this game!! Impressive you fit this into 500 characters!! I don’t know much about PyGame, but thank you for providing the source code so we can take a peek!
Thanks a lot for trying it out and glad that you enjoyed it! It was quite a bit of headache to get this V2 out (the first one was similar but score was displayed in the console and there were a bunch of balls instead of rectangles) because I constantly ended up in a situation where I thought there was nothing more that could possibly be compacted even more, yet I somehow managed to squeeze it in at the end. pygame is a Python library for general multimedia app development but mainly everyone uses it for making games. Also probably not quite as suited for the limitation of this jam as PICO-8 is, but it's what I know at least. If you ever decide to try it out I would highly recommend using the pygame-ce distribution as most of the core devs of pygame have moved over to it: https://github.com/pygame-community/pygame-ce
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Nice work! I think my favourite thing from this year's TweetTweetJam is the variety of engines being used. So cool to see you tackle the challenge using pygame. :)
had a lot of fun playing this game!! Impressive you fit this into 500 characters!! I don’t know much about PyGame, but thank you for providing the source code so we can take a peek!
Thanks a lot for trying it out and glad that you enjoyed it! It was quite a bit of headache to get this V2 out (the first one was similar but score was displayed in the console and there were a bunch of balls instead of rectangles) because I constantly ended up in a situation where I thought there was nothing more that could possibly be compacted even more, yet I somehow managed to squeeze it in at the end. pygame is a Python library for general multimedia app development but mainly everyone uses it for making games. Also probably not quite as suited for the limitation of this jam as PICO-8 is, but it's what I know at least. If you ever decide to try it out I would highly recommend using the pygame-ce distribution as most of the core devs of pygame have moved over to it: https://github.com/pygame-community/pygame-ce
Such good info!! Thank you!!